Alice confronts the commoners about their drive and what they want to accomplish here, and when Paul steps up and says he still has to duel, Alice chooses a commoner for him to fight.
Archive for the 'Pumpkin Scissors' Category
Alice uses the scent of Orland’s coat to stay focused in the duel, while Section I gets closer and closer to the mansion, threatening to undo all that Alice has done.
Alice stands up for what she believes in, in order to stop the rioters from acting up and justify her actions to everyone.
Alice stands up for the nobles as she challenges the Marquis to a dual, giving her conditions.
Orland, Oreld, and Machs attempt to stop the rebellion of people that are going after the party Alice is at.
Alice has to go to a ball with all of the nobles, where she is to discuss her engagement with Leonir because of certain events that have transpired.
Stekkin tries to cheer up Orland when she sees that he is rather down after the previous happenings.
Orland and Machs head after Hans and Mione, while Alice is left to fight off Claymore One on her own.
Section III heads to confront Mione and the flamethrower user when they find that Claymore One, one of the most powerful assault teams from Section I is already there which Alice opposes.
After escaping from the flamethrower user, Section III tries to put an end to the drug problem in the waterworks once and for all.
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